AI Insights · Timothy · April 2022
Top 5 Historical Games on Unified Platform in Chile, Q1 2022
Explore the performance of the top 5 historical games in Chile for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 historical games in Chile on a unified platform, encompassing both iOS and Android, showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
1945 - Airplane shooting game saw a notable fluctuation in weekly revenue, starting at $1.8K in late December and dipping to around $600 by mid-January. The game then experienced a gradual increase, peaking at approximately $1.3K in the final week of March. Weekly downloads remained relatively stable, with a slight peak to 16.3K in late December and a dip to around 12.6K by the end of March. Active users showed an initial decline from 73.8K to 64.3K in January, followed by a recovery to around 71.8K by the end of March.
Rise of Kingdoms exhibited strong weekly revenue, starting at over $20K and maintaining figures around this range throughout the quarter, with a slight dip to $16.3K in late March. Weekly downloads had a significant drop from 38.3K in mid-January to just 2.9K by the end of March. Active users mirrored this trend, peaking at 101.9K in mid-January and declining to approximately 40K by the quarter's end.
Supremacy 1914 showed a dramatic increase in weekly revenue, skyrocketing from $310 at the end of December to an impressive $7.5K in late February. Downloads also surged, peaking at 50.2K in the third week of February, before dropping to just over 400 by the end of March. Active users increased substantially, reaching 44.4K in late February, but then declined to 7.6K by the end of the quarter.
Comics Bob did not generate any revenue during this period. However, the game saw a consistent number of downloads, ranging from 4.1K to 8.1K, with a slight peak in the final week of March. Active users remained relatively stable, averaging around 24.5K throughout the quarter.
Royal Match maintained a steady weekly revenue, fluctuating between $10.3K and $12.9K. Downloads varied, peaking at 5.5K in early February and dropping to 3.5K by early March, before slightly recovering to 4.7K at the end of the quarter. Active users showed a consistent upward trend, starting at 40.8K in late December and reaching 51.4K by the end of March.
For more insights and detailed analytics, visit Sensor Tower.